Zach Cregger’s Resident Evil Brings Major Game Monsters & Easter Eggs To Life

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Zach Cregger’s Resident Evil Brings Major Game Monsters & Easter Eggs To LifePhoto Credit: Sony Pictures Releasing

Zach Cregger’s Resident Evil reboot hides more video game secrets than most fans caught on their first viewing. The film brings iconic game monsters, weapons, and gameplay mechanics to the big screen in surprising ways.

Resident Evil had several game monsters and easter eggs you may have missed

Zach Cregger’s Resident Evil reboot packs numerous video game references into its fully original story. The film follows Austin Abrams’ character Bryan, a medical courier navigating a zombie outbreak in Raccoon City. Cregger drew heavily from Capcom’s iconic franchise while crafting a standalone narrative.

Bryan encounters several classic game monsters throughout the film. The movie reimagines familiar creatures with practical and horrifying new designs for the big screen.

Undead Dogs – A zombie dog rams its head through a barn wall, revealing snapping tendrils from its split skull. Puker – A monster spews acidic vomit at Bryan in a hospital elevator, inspired by “Resident Evil 7’s” Fat Molded. Revenant – A stitched-together creature absorbs other bodies to grow larger, mirroring “Revelations 2’s” Revenant enemy. T-Virus Tendrils – Monsters sport long tendrils throughout the film, echoing the Umbrella Corporation’s infamous viral experiment.

The film also recreates signature gameplay mechanics that longtime fans will recognize. Bryan starts unarmed and gradually picks up a handgun, shotgun, and assault rifle. This mirrors the classic game progression where players scavenge increasingly powerful weapons. He also frantically searches drawers and cupboards for ammunition while zombies close in.

Cregger incorporates the series’ shift from third-person to first-person perspective in several shots. The camera positions itself down the barrel of Bryan’s gun during intense sequences. Locked doors also block Bryan’s path repeatedly, nodding to one of gaming’s most enduring tropes.

Paul Walter Hauser and Zach Cherry play bumbling Umbrella Corporation scientists trying to contain the outbreak. A lumbering, stitched-together stalker relentlessly trails Bryan through the film. This creature echoes iconic game villains like Nemesis, Mr. X, and Lady Dimitrescu.

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