A real meat grinder.
In many ways, the gaming landscape was radically different in 2010, and one difference was a relative lack of indie releases.
Nowadays, it’s not uncommon for games like Balatro or Hollow Knight: Silksong to have equal sales, attention, and excitement behind them as major AAA releases, and it can be easy to forget that such success stories were once largely unheard of. Super Meat Boy was one of the first games to contribute to the change in that narrative, showcasing the massive success that can come from a small team executing well on unique gameplay ideas and blazing a trail that’s been followed by countless indie teams in the years since.
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