In the FromSoftware action RPG Elden Ring, you play as an anonymous, mute character belonging to a caste known as the Tarnished. You’re set loose in the Lands Between, a blighted world that has fallen into chaos. Your mission is to restore the Golden Order and become Elden Lord. In the beginning, you’re a weakling, with poor stats and worse armaments. The first bosses you encounter exist primarily to beat you into the ground, to humble you. The low chime that accompanies FromSoft’s signature “YOU DIED” animation burrows its way into your head through constant repetition. At some point, you realize that you can go somewhere else on the game’s massive, open-world map, so you do. You strengthen yourself in encounters with lesser enemies, and eventually, you return to smash that boss that gave you so much trouble a few hours ago. Repeat that process ad infinitum. That’s Elden Ring.