Remember the metaverse? I do, occasionally, when circumstances conspire to remind me. It will never not amuse me that there were two schools of thought during those heady days: Self-proclaimed super-genius Mark Zuckerberg renamed his whole damn multi-billion-dollar company after it, and PC Gamer's Wes Fenlon called bullshit. Guess who was right? (Hint: Not Zuck.)
Like a heart continuing to beat after the brain has gone silent, the multiverse of metaverses has quietly persisted, but bit by bit, those organs are starting to shut down too. Meta said in March that the VR version of Meta Horizon Worlds is closing in June, and now vtuber agency Hololive has announced that its metaverse project Holoearth is going away too.
"Since launching Holoearth we continued operations with the support of many users, but after careful consideration regarding the ability to provide service into the future we arrived at this decision," the Holoearth team said in the shutdown announcement (via Delisted Games). "We offer our sincerest apologies for being unable to meet the expectations of everyone who supported us, and we deeply appreciate everyone who found enjoyment through Holoearth.
"It is our hope that the myriad of experiences in Holoearth, the bonds formed among users, and the time spent in this world will remain with everyone as cherished memories. While the time remaining until the end of service is short, we hope you can continue to enjoy the world of Holoearth until the final moment."
The concept of Holoearth as a more immersive way for fans to interact with vtubers sounded interesting, and the popularity of Hololive—one of the biggest vtuber agencies in the world—gave it at least the potential to be a viable moneymaker, which was of course the real point of the whole thing. But it was somewhat limited, too: As we noted in 2025, for instance. Holoearth split vtuber audiences, which regularly number in the thousands, into instanced rooms of 50, which would commonly fill up quickly. Such relatively small groups might have also diminished the feeling of being in the midst of a big community of fans, one of the big attractions of Holoearth in the first place.
"Holoearth was created with the theme of 'another world,' and has strived to be a place where talents, creators, and users can connect and make new experiences that transcend the boundaries of the virtual dimension," Holoearth project lead Ikko Fukuda said. "The time you spent there, along with each encounter and memory, are precious to us, and will remain with everything involved in this project. Furthermore, the technologies and learnings cultivated through Holoearth will live on in Hololive Production's future efforts, helping pave the way to new experiences.
"There may have been some shortcomings on our part along the way—but even so, we are grateful that everyone continued to visit, enjoy, and support the world of Holoearth."
Well, that's certainly nicer than what we got from the Meta Horizon Worlds shutdown.
The "final moment" for Holoearth will arrive on June 28, when the service will be shuttered outright. Sales of the premium HoloCoin currency have already been halted, while the sale of "Holoearth premium items" and user-made items will end on June 3. Non-premium items will remain up for grabs until the service shuts down. Any Holocoin or Creator Points that are unused when Holoearth goes offline will be refunded.

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